# Quick Example

## Quick Example

Let's go through the process of making a textured cube in Blender and having it show up in X-Plane.

## Launch Blender, Set Up Our Workspace

* Ensure lamps and cameras are out of the way
* Ensure scene settings are correct
* Save as Custom Scenery/TXWF/cubes/cube\_tutorial.blend

## Create a Basic Cube, Set Layer 1 settings

* Create a cube
* Open Scenery Panel
* Set Up Layer One Settings

## Setting Material/Texture Properties

* Create Material
* Set Material Properties
* Open Image (we skip UV Mapping) Albedo
* Open Image NML

## Create library.txt

## Launch X-Plane!


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