FAQ
In my X-Plane layer I've pointed to the right texture, but the exported object contains a wrong texture path like "/././././...texture.png".
I have a mesh that is transparent (glass). To correctly display it, it must be drawn at last. That means it needs to be written last in the OBJ file.
How do I add cockpit regions?
XPlane2Blender does not support feature X from the OBJ-file format specification and I need to write my hacks into the OBJ-file after every export.
I've assigned a texture to my materials but I can't see it in Plane-Maker or X-Plane.
I have an aileron/rudder/... that need's to be rotated along an arbitary axis. How can I do that?
How can I quickly see if my animation exported correctly?
I've opened files created with an older version of XPlane2Blender and now (all) manipulators have the wrong type.
My objects look very dark when brought into X-Plane.
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