Layer Settings
Last updated
Last updated
During the export process, Blender data (meshes, animations, materials, etc) are combined with X-Plane Layers and turned into .OBJs. Depending on your export mode defined in the scene settings, the layer settings will appear in the Blender Properties Pane's Scene tab, or in selected root Object's Object's pane. All options are the same, regardless of export mode and where they appear in the UI. The only difference you may see is that in Layers mode, an X-Plane Layer settings section will have a header of Layer #, and in Root Objects mode will simply have the header of "Root Objects". This is purely cosmetic.
Name
- This is the name of the layer and ultimately the file name of the OBJ. When empty and in "Layers" export mode, the name "layer_x" is automatically applied, where x is the layer number. When empty and in "Root Object" export mode, the root object's name will become the layer name. If the name is a relative path, the exporter will automatically create the folders necessary.
Type
- The type of X-Plane OBJ being exporter. This greatly changes what options are available and the behavior of the exporter.
Aircraft (Part): For parts of an aircraft to be tied together with Plane Maker. Supports panel textures. The default choice
Cockpit: For parts of an airplane's cockpit. Shows Cockpit Regions options and hides LODs options. Cockpit objects also support panel textures
Scenery Object: Objects that are drawn as scenery. They can include draped geometry that hugs the ground
Instanced Scenery Object: Like a scenery object, but is instance-able. Instancing is the ability for X-Plane draw more than one OBJ in a single stroke with the GPU. The less complicated the OBJ, the more likely it will pass for being instance-able. A massive performance booster for your model
X-Plane textures must be a .dds or .png file. Blender supports both. A .png will surfice for most applications. See Texture Settings for more information.
Autodetect Textures
| On | Turns on or off autodetecting an OBJ's textures from Blender's material's texture slots. When unchecked, text fields will appear and you will be able to manually specify which textures should be used. Beware: Some material and textures validations will be turned off! In addition, Composite Normal-Textures will be ignored for this layer.|
Objs can still be exported, even if Autodetect Textures
is turned off, and any of these file paths is left blank.
Perhaps a bit misnamed, this group is not entirely exclusive to just Scenery and Instanced Scenery Exports.
Most shadow properties are set in the material settings, except for Cast Shadow (Global)
.
These settings change when and how a scenery object rests on the ground.
Tilted
|Off| When checked, X-Plane rotates the object before placing square on the ground even when the ground is a slope, as opposed to placing as if it were flat relative to gravity|
Required Surface
|"Any"|Requires X-Plane to place this OBJ on only certain kinds of surfaces: "Dry", such as land or "Wet", such as oceans, rivers, and lakes, or "Any" for either of them|
Slung-Load Weight
- A float indicating the weight in pounds the object is. 0 by default. It is used by physic engine for things carried (and possibly dropped) by planes.
Export
- A checkbox which determines whether or not the layer is exported. On by default. Only useful to turn off when you want to debug a scenery object by not having it there.
Debug
- A checkbox which determines whether or not the layer will emit debug information. On by default. The debug information will only show up if the Scene Settings' Debug
is also on. Turning this off will have no affect on OBJ performance.
Export Path Directives are unofficial OBJ directives that an internal Laminar Research tool uses to extract and automatically generate library.txt files from. EXPORT directives are ignored by X-Plane.
When the button Add Export Path Directive
is pressed, a new Export Path directive slot is added. When the x-mark on the directive is clicked, it is removed. Empty export path directives are skipped.
Custom properties are a key value pair, which get written directly to the header of the OBJ file, completely without validation. Some use this for 3rd party plug-ins or tooling or to gain access to new OBJ features that are not yet built into the exporter. For the latter case, this is NOT recommended and should be deprecated as soon as the exporter supports the OBJ directive! Without rigorous, spec compliant, and tested validation OBJs could become invalid or slow.
Setting
Default
Description
Requirement(s)
Default
""
The file path to the daytime texture to be used for this object
Night
""
The file path to the night time texture to be used for this object
Normal
""
The file path to the normal/specular map to be used for this object
For more details about what types of textures can be used in this slot, see [more info here].
Draped
""
The file path to the draped texture
Layer type must not be aircraft or Cockpit
Draped Normal
""
The file path to the draped normal texture
Layer type must not be aircraft or Cockpit
Setting
Default
Description
Requirement(s)
LODs
"None"
Specifies the number of LOD bins to customize. When set to a number, that many sub LOD boxes will come up, allowing you to specify per bin. Each LOD bin has a Near
and Far
clipping distance (by default 0). The OBJ will only be visible at between those distances. When having 2 or more LODs, make sure they overlap or your model will flicker: (0,1000),(1000,3000),(3000,6000).
Max. Draped LOD
0.00
Determines maximum LOD distance for draped geometry. 0 means "As far as possible."
Type
must be "Scenery" or "Instanced Scenery".
Setting
Default
Description
Requirement(s)
Layer Group
"None"
Layer groups are a way to influence the draw order of scenery. It can be done at large by "Group" or at a smaller scale per group via the Layer Group Offset
. The categories of each are (hopefully) self explanatory
Layer Group Offset
0
A layer group offset attempts to fine tune the draw order for this OBJ within its layer group
Draped Layer Group
"None"
Like Layer Group
but for draped objects
Only available for "Scenery" and "Instanced Scenery" exports
Draped Layer Group Offset
0
Like Layer Group Offset
but for draped objects
Only available for "Scenery" and "Instanced Scenery" exports
Setting
Default
Description
Requirement(s)
Cast Shadow (Global)
On
If unchecked, the exported OBJ will not cast any shadows
Setting
Default
Description
Requirement(s)
Slope Limit
Off
Enables or disables an OBJ's slope limit, the minimum and maximum pitch and roll of a slope X-Plane can select the OBJ for. . Enabling Slope Limit
opens additional options. See here
Setting
Default
Description
Requirement(s)