Material Settings
XPlane2Blender's material model is different from Blender's. In XPlane2Blender, all Blender objects must have a material. If you have multiple materials, only the first one is chosen. A material can have any number of texture slots that do the majority of the work changing how an OBJ looks in X-Plane.
Due to some inconveniences of Blender's data model, some UI elements will be shown even if using them would result in an invalid OBJ or would have no affect.
Relevant Blender Settings
Link
Link
- The data-model linkage of the material must be set to "Data". If you have materials that are linked by "Object", it is recommended to remove them to keep things neat
Specular
Setting
Default
Description
Requirement(s)
Intensity
0.50
How intense (bright) the specular reflection of the material is. All materials in an OBJ must have the same specularity
XPlane2Blender Settings
Draw Linked Objects
These settings are used to decide when and how to draw the material.
Setting
Default
Description
Requirement(s)
Draw Linked Objects
Off
If checked, any object that uses this material will be drawn. If left unchecked, any object that uses this material will not be drawn
Draped
Off
If checked, geometry with this material will hug the ground
Only valid for "Scenery" and "Instance Scenery" exports
Normal Metalness
Off
When checked, X-Plane will take the blue channel of this material's normal map and use it as base reflectance. This is commonly used for metal-like surfaces
Export Version
must be greater or equal to "11.0x"
Blend
"Alpha Blend"
Controls how texture's alpha channels are blended with each other. See the Blend Mode Options Table for more details
Alpha Cutoff Ratio
0.5
For this material's textures, alpha levels below the Alpha Cutoff Ratio
are rendered as fully transparent. Alpha levels above the level are fully opaque. Values can range from 0.00 to 1.00
Blend
must be set to "Alpha Cutoff"
Blend Mode Options
Blend Mode
Description
Requirement(s)
"Blend Shadow"
In shadow mode, shadows are not blended but primary drawing is
"Alpha Cutoff"
Textures alpha channel will be used to cutoff areas above the Alpha Cutoff Ratio
"Alpha Blend"
Textures alpha channel will blended
Blend Glass
The alpha channel of the albedo (day texture) will be used to create translucent rendering. Export Version
must be at least "11.0x"
Surface Behavior
Surface Behavior settings control how this material interacts with X-Plane in non-visual ways.
Setting
Default
Description
Requires
Surface Type
"None" - a smooth surface
A drop down menu of types of surfaces that X-Plane can simulate the bumpiness of. Grass is more bumpy that concrete, for instance.
Deck
Off
When checked, objects with this material can be flown or moved under
Surface Type
must not be "None"
Camera Collision
Off
When checked, the X-Plane camera will be prevented from moving through objects with this material
Always shown in UI but will only affect Cockpit objects
Light Levels
Setting
Default
Description
Requires
Override Light Level
Off
When checked, X-Plane's chosen object night lighting is overridden with custom dataref driven values
Value 1
0.00
First value to be mapped to the dataref
Override Light Level
is on
Value 2
0.00
Second value to be mapped to the dataref
Override Light Level
is on
Dataref
The dataref to change the value of the material's night time lighting level
Override Light Level
is on
Day-Night Preview Balance
Day-Night Preview Balance
- This setting provides a convenient way to preview the material in Blender's 3D View. To enable the Day-Night Preview feature, add an albedo texture (uses Diffuse->Color) and a night texture (uses Shading->Emit) to the material. Adjusting this slider sliding this will automatically adjust their preview in the 3D Viewer. It does not change the content of exported OBJs.
Instancing Effects
These settings can only apply to Instance Scenery
exports.
Setting
Default
Description
Requirement(s)
Tint
Off
If checked, Albedo Tint and Emissive Tint settings will be enabled.
Albedo
0.0
A float between 0.0 and 1.0, where 0.0 is no darkening of the albedo (day time) texture and 1.0 is total darkening of the albedo texture
Emissive
0.0
A float between 0.0 and 1.0, where 0.0 is no darkening of the emissive (day time) texture and 1.0 is total darkening of the emissive texture
Polygon Offset
Setting
Default
Description
Requirement(s)
Polygon Offset
0
Cockpit Panel
Setting
Default
Description
Requirement(s)
Part Of Cockpit Panel
Off
If checked, objects with this material will use the OBJs panel texture and will be clickable
Cockpit Region
None
Defines which region this material should appear in. If set to none, no region will be used. The region number refers to the regions defined in X-Plane Layer's Cockpit Regions
Custom Properties
See Object->Custom Properties
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