Lamp Settings
The majority of light authoring in X-Plane is made through its large library of named and parameterized lights. These "known" Laminar Research lights come with an assortment of colors, directionality, and tie-ins with datarefs and airplane electrical systems to fit most artistic visions. Fully customizable lights are also available for your artist and complex plugin needs.
These "known" lights are listed in a file called "lights.txt", located in your X-Plane installation folder. A copy is also included in the addon folder "io_xplane2blender/resources/lights.txt". See the section About lights.txt for more about using this file.
Relevant Blender Settings
Lamp Type
Type
- XPlane2Blender uses this to tell if the artist wants a "Point" or non-"Point" (such as a "Spot") light. "Point" lights have no meaningful direction and are therefore used for things like car headlights and blinking runway lights. They're more optimizable than non-"Point" spotlights. A "Spot" type has a meaningful direction to it and are good for representing things like spotlights. Further mentions of Type
will refer to XPlane2Blender's setting unless otherwise noted.
Color
- Custom Lights and old style lights use this for their RGB value
XPlane2Blender Settings
X-Plane Light Types
X-Plane's light Type
refers to what type of information is required to use them.
"Named" - Named lights use a specified pre-made light in X-Plane. They're the most common kind of light authors use
"Param" - Param lights are like named lights, but also allow partial customization of their behavior such as color, direction, or brightness
"Custom" - Custom lights are a textured billboards that use a size, a subsection of the OBJ texture, and, optionally, a dataref to control the look of them
"Default (deprecated)", "Flashing (deprecated)", "Pulsing (deprecated)", "Strobe (deprecated)", and "Traffic (deprecated)" are old X-Plane 7 lights, now deprecated.
Further Reading
Developer Blog Articles
OBJ8 Spec Sections
Forum Posts
lights.txt Comment Sections
Lines 12-18, 38-62, 76-97
Common Settings
Setting
Default
Description
Requires
Type
"Named"
The X-Plane light type, not to be confused with Blender's Lamp Type
. See the above "X-Plane Light Types" section for more details
Name
""
The name of the light. It should match a "known" Laminar Research light
Type
must be "Named" or "Param"
Params
""
The numerical parameters for the parameterized light, separated by 1 or more spaces. Comments should start with a "#" or "//"
Type
must be "Param"
Light Name Vs Named Light
"Light Name" refers to the name of a pre-made light, such as "taxi_b" or "airplane_nav_left_size", see the setting Name
above for more details. "Named Light" refers to the type of XPlane2Blender light which takes a light name and no parameters.
Custom Light Settings
Setting
Default
Description
Requires
Size
1.00
The size of the custom light, the large the bigger. It isn't in meters or feet, it must be experimented with
Type
must be "Custom"
Texture Coordinates
(0.0,0.0,1.0,1.0)
An area of the OBJ's texture where the texture for the light is, specified as a fraction of the textures image between 0.0 and 1.0. The numbers represent the left, top, right, and bottom, respectively
Type
must be "Custom"
Dataref
""
An optional dataref that will change the behavior of the light
Type
must be "Custom"
Enable RGB Override
Off
When enabled, RGB Override Values will be used instead of the Blender color picker. Useful for certain datarefs
Type
must be "Custom"
RGB Override Values
(0.0,0.0,0.0)
The values that will be used instead of the RGB picker
Enable RGB Override
must be on
WYSIWYG Spot Lights
Most spot lights can be aimed directly, without animation. Simply rotate the light and it will appear in X-Plane as so! The exporter will use the lamp's rotation, even if a param list includes X, Y, Z or DX, DY, DZ components. (The param list must still be valid.)
This What-You-See-Is-What-You-Get behavior will be activated if the Lamp is a "Spot" (or other non-"Point") lamp and a "Named" or "Param" type and the light name is included in the lights.txt
file.
Lights that do not meet the above requirements can be aimed with the "Useless Keyframe" trick, found in Aiming Special Non-WYSIWYG Lights. It is unnecessary in almost all cases.
About lights.txt
lights.txt is essentially a massive table of information for X-Plane defining lights to be used in the sim. An artist only needs to be concerned with an extremely small portion of it. To read it, you'll need a good text editor (not Notepad or Word!) that can handle different line endings and has an adjustable tabstop (8 seems to work). Comments are prefixed with a #. It is located inside the addon folder, io_xplane2blender\resources\lights.txt
. It can be replaced by the lights.txt file included in X-Plane.
Do not make changes to this file! Changes may be incompatible with X-Plane and may, at best, make your object export incorrectly or, at worst, crash X-Plane!
The vast majority of this file is not relevant and may be misleading. The most important column is the second one: the light name. Multiple lines with the same light name represent different light drawing styles X-Plane can choose from, not different lights with the same name.
Anatomy of Param Lights
4.
LIGHT_PARAM_DEF appron_light_billboard 5 X Y Z W S
"LIGHT_PARAM_DEF" declares that the following is a description of a parameterized light
The light name
The number of parameters, meaningless to an artist
The parameters for this param light which must be replaced by the artist
Any light that doesn't have an associated LIGHT_PARAM_DEF is known simply as a "Named Light".
Hints For Finding A Light's Use
Though mostly undocumented, one can usually find the purpose of each light using some of these tips
Experiment! Make a scenery object with lots of lights and view it in X-Plane!
Light names are usually very descriptive
Comments nearby may explain their purpose
If a light name ends in "_bb" it usually means it is meant to be used with a billboard light. Look for a corresponding "_sp", such as "helipad_flood_bb" and "helipad_flood_sp"
If a light name ends in "_sp" it usually means it's meant to be used as a pair with another light such as "taxi_g" and "taxi_g_sp" or "radio_const_bb" and "radio_const_sp"
If it is a param light, the parameter names may be of help
Though the first column is meaningless in terms of artistic and authoring decisions, it could give clues as to it's use. For instance, if a light name only has BILLBOARD types associated with it, one can safely guess that the light will be a billboard. "SPILL_HW_FLA" lights such as "heli_morse_beacon" will FLAsh at an interval
If your file browser is sufficiently advanced, you can search for example uses of the light name in the text of existing .obj files in your X-Plane folder
SPILL..., BILLBOARD..., and other first column prefixes
The first column of each uncommented line of the light.txt is a defined light type. Each light name can have multiple types, and X-Plane will choose between them automatically. For instance, "taillight" includes 2 types for X-Plane to choose from:
This information is only used by X-Plane and should not influence your decisions about whether to use Point or Spot lamps. The differences between SPILL_HW_DR, SPILL_SW, and etc have no impact on your work. For the overly curious, it is documented at the top of the file.
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