XPlane2Blender-docs
  • Introduction
  • >= v3.1
  • >= v3.2
    • Installation
    • Export of OBJ files
    • Materials and Textures
    • Animations
    • Conditions
    • FAQ
  • >= v3.3
    • 3.3 Installation - Detailed Notes
    • Materials and Textures
    • Export of OBJ files
    • Animations
    • Conditions
    • Advanced Techniques
    • FAQ
  • >= v3.4
    • Installation
    • XPlane2Blender Versions
    • Quick Example
    • Scene Settings
    • Object Settings
    • Layer Settings
    • Material Settings
    • Texture Settings
    • Lamp Settings
    • In Depth Articles
      • Aiming Special Non-WYSIWYG Lights
  • >= v3.5
    • Empty Settings
    • Layer Settings
    • Object Settings
    • Material Settings
    • In Depth Articles
      • Animation Requirments For Smart VR Manipulators
      • Creating Axis Detent Ranges
      • Workflow Options
  • >= v4.0
    • In Depth Articles
      • Split Animations
  • Reporting Bugs
  • Donations
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  1. >= v3.3

Advanced Techniques

Some tips for render baking

  • mirror reflections work best if you set Fresnel to 0.0 and the Reflectivity higher then you would in a regular render

  • for better outer reflections add an image texture containing an environment map containing a simple sky and ground and set its mapping to Reflection, its influence to Color and the Blend to Screen.

  • render baking is way slower then regular rendering, so try to avoid the expensive mirror reflections with a gloss amount lower then 1.0

  • render baking does not use anti-aliasing! That's why you need higher sample rates for ambient occlusion, Area-Lights, Ray-traced soft shadows and things like mirror reflections. It's best to post-process the render baked images with a image-based antialising in your Image-Editor to reduce noise in the texture and to be able to reduce sample rates during render baking.

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Last updated 6 years ago

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